![]() ![]() The communication abilities of the games were also to be improved, and backwards compatibility with the Generation I games was also announced.Īn April 1997 issue of MicroGroup Game Review showcased some Pokémon-esque designs of monsters and characters that Ken Sugimori made specifically for that issue. Though this never appeared in the released game, other things announced, such as the time system with its real-time clock, as well as 100 new Pokémon, including new evolutions of old Pokémon, and new TMs and HMs containing new moves, were included. One of the many notable additions promised was a skateboard that could be used in addition to the Bicycle of the previous games, and which would allow the player to travel to "unusual places". The games were intended to be released at the end of the year for the original Game Boy, while supporting the Super Game Boy enhancements that the Generation I games have. In 1997, Nintendo announced the first details about the then-next generation of Pocket Monsters games, to be titled Pocket Monsters 2: Gold & Silver (Japanese: ポケットモンスター2 金・銀). Pre-release First mention of Pocket Monsters 2 2.15 Status prevention hold item effects.1.5 More information revealed and additional delay.
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